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Post by LOTR Online Beta on Apr 8, 2007 19:21:23 GMT -5
Trying out the LOTR Beta during the server downtimes and when all you crazy guys in N. America are sleeping. I'm on the firelord (or something to do with fire server). If you guys are going to check out the game, lets all do it on the same server. If anyone already has characters on another server post it so we can all get on the same page.
Pro's and Cons + Absolutely Beautiful. The world is gorgeous and the way you can move throughout it and without many borders is great. + Crafting! While not as in-depth as SWG, there are still many choices of professions each which have 3 crafting classes in them. For example, I'm an explorer profession so I have the crafting skill of mining, woodsman, and tailor. Basically I can gather any resource I come across (ore, wood, or skins) and sell the materials to the other crafting professions, as well as make armor from the leathers I skin. + Fast Leveling, played for only a few hours and am lvl 8 of the 15 lvl cap for beta. Like all MMORPGs it slows down as you get higher but you still feel like you're making progress - Combat system is not as fun. While most of your attacks come from the standard auto attack, your interaction during battles comes from timing your special attacks and combos.
I've only played a few hours and this is what has stuck out so far.
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Post by sturm097 on Apr 9, 2007 13:51:08 GMT -5
I have a character on Firefoot, Koldaran (imagine that =P).... played him up to lvl 4 so far, but I probably will stick with DDO, unless more people come over and play as well, as thats the biggest reason for me to play, is this guild
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Post by Dan on Apr 10, 2007 18:58:24 GMT -5
I agree. I think the more people try it and see if they like it, the better it will be. I want to get the Dungeon Crawlers Inc. tag registered but I need 6 people and I don't want to invite people I don't know. I did think of some more pros and cons.
- The combat in most quests isn't (at least not at my level) very challenging when it comes to # of mobs at a time. + Grouping makes things faster, but you can solo easily. + You don't have to quest to level up. While quests give out substantially more xp, you can grind mobs to level up as well. Some quests like delivery quests can take some time and in that same time you could find a mob den and kill monsters for xp just as fast. - Crafting is expensive starting out and so far I haven't been able to turn a profit, but I have been able to equip my characters with armor. - You start off poor and stay poor for a while. After spending my savings on leveling up my crafting professions, I've been finding it difficult to always have enough money to buy my new skills when I level up. I don't recommend starting a craft until you have some money to throw into it. Well, I don't recommend leveling up your craft that is, take a crafting profession so you can still gather the resources that craft takes, just get a big stockpile of supplies and money for materials you have to purchase before you "grind" the crafting
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Post by Dan on Apr 10, 2007 19:00:44 GMT -5
P.S. I am having fun playing it and in a lot of ways it is better than DDO, and has HUGE potential, but it won't be enough to switch me over permanently without the rest of DCI.
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Post by Dan on Apr 16, 2007 3:46:05 GMT -5
You guys should really check out this game. Dungeon Crawlers Inc has made it's mark in this game. Send an in game tell or mail a letter to Dutchess or Marek and I'll invite you into the guild. The crafting is alot of fun and just the shear size of the game and places to see is great!
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Post by sturm097 on Apr 17, 2007 1:00:28 GMT -5
Sorry, I already deinstalled the game..... just not the game for me......
well there are some features i liked about it (crafting, the dressing room ability stand out atm), I can't get into the whole combat system, and the wide open areas that you have to run around and find the mob before someone else does really isn't my style.....
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Post by Dan on Apr 18, 2007 3:34:13 GMT -5
Sorry, I already deinstalled the game..... just not the game for me...... well there are some features i liked about it (crafting, the dressing room ability stand out atm), I can't get into the whole combat system, and the wide open areas that you have to run around and find the mob before someone else does really isn't my style..... I love the wide open spaces and unlike WoW or EQ, the quest mobs have a really high respawn rate. I just think it's awesome that the city of Stormreach and all it's houses fits inside the town of Bree. We'll see how it goes once the game goes live. You are right about the combat ui. it's alot like wow where you are timing you specials instead of actually swinging with right clicks. What I don't understand is Turbine did such a great job with the mechanics of fighting with DnD, like blocking and hiding behind objects (to include other players) I don't know why they didn't incorporate that into LOTR.
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Post by willabe on Apr 18, 2007 16:39:05 GMT -5
I love the wide open spaces and unlike WoW or EQ, the quest mobs have a really high respawn rate. I just think it's awesome that the city of Stormreach and all it's houses fits inside the town of Bree. We'll see how it goes once the game goes live. You are right about the combat ui. it's alot like wow where you are timing you specials instead of actually swinging with right clicks. What I don't understand is Turbine did such a great job with the mechanics of fighting with DnD, like blocking and hiding behind objects (to include other players) I don't know why they didn't incorporate that into LOTR. I miss the open areas of other games as well... sharing them with others... just being able to go and rez somebody or help them out in a tough fight and such. Also i am looking forward to seeing how he mid/high levels of lotr will be if it is based off special attacks and timing them... just always have thought it takes alot more skill to figure out a sequence of attacks to get the max dps out of a class then just to click on a mouse button. On anther point i read that bards are alot more inter active with their music... is it like eq1 where a bard would twist songs together? if so i will be playing the game for sure sense the hardest thing in eq1 was learning to string/twist 5 songs together at once and only knew a hand full of people that could do it.
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Post by Dan on Apr 20, 2007 8:33:03 GMT -5
I love the wide open spaces and unlike WoW or EQ, the quest mobs have a really high respawn rate. I just think it's awesome that the city of Stormreach and all it's houses fits inside the town of Bree. We'll see how it goes once the game goes live. You are right about the combat ui. it's alot like wow where you are timing you specials instead of actually swinging with right clicks. What I don't understand is Turbine did such a great job with the mechanics of fighting with DnD, like blocking and hiding behind objects (to include other players) I don't know why they didn't incorporate that into LOTR. I miss the open areas of other games as well... sharing them with others... just being able to go and rez somebody or help them out in a tough fight and such. Also i am looking forward to seeing how he mid/high levels of lotr will be if it is based off special attacks and timing them... just always have thought it takes alot more skill to figure out a sequence of attacks to get the max dps out of a class then just to click on a mouse button. On anther point i read that bards are alot more inter active with their music... is it like eq1 where a bard would twist songs together? if so i will be playing the game for sure sense the hardest thing in eq1 was learning to string/twist 5 songs together at once and only knew a hand full of people that could do it. So far, the bards don't twist their songs in the old eq yet, at least not as far as i can tell, I don't have a bard, but some of their spells and skill are on timers and the more efficient you are the better you are (with any class). Defenders, or main tanks if you will, rely heavily on combos and many moves will only initiate after a specific move preceeds it or a successful block or parry. When they mean alot more interactive with the music they are talking about ACTUALLY playing musical notes IN-GAME. It is the only skill that affected by a real life skill. Granted it does not have any effect on gameplay and is really a way to just show off, characters can purchase a musical instrument and play songs as if they were playing the piano using their computer keyboard. While it is limited right now to only two octaves and only the lower octave has sharps/flats there are some musicians out there hanging out in the taverns playing songs for the enjoyment of everyone. If you play an instrument in real life, or play by ear, it definately adds something new to mmorpgs.
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Post by eternal on Apr 20, 2007 13:27:04 GMT -5
I miss the open areas of other games as well... sharing them with others... just being able to go and rez somebody or help them out in a tough fight and such. Yeah that is fun but at the other time it also sucks when you have those ones that just come through and wipe you out cause they are 40 levels above you or that you have many groups going at the same thing but only one can get it. I only played wow for a few months and got bored of it that way. They are slowly doing that with ddo it seems with the new update but I am glad that its only your party doing quests without being disturbed. But again when there is no one on and you just wanna go adventuring, running around and helping others isnt bad.
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Post by willabe on Apr 23, 2007 18:34:35 GMT -5
hmm i like how in eq2 they made it where mobs 10 levels or below you would give no loot at all, yes there was some ways around this... but in the end i think a fair amount of competition in a mmo is good. But this is coming from somone that enjoyed killing diggers in 2 hits in ryzom till i was chased out of the area by the other faction
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